Harube
Harube
Hi. Internally, the VroidSimple model is used. So, it is a good idea to refer to the bones of this You can also reference bones from a spawned Actor.
Hi. It works in my environment. If you are using an older plugin, please use the latest version.
これはVirtualShadowmapによる影響です。 モデルのBoundを調整することで解決できます。 PhysicsAssetでモデル全体を覆うか、BoundsScaleを大きくするなどして テストしてみてください。 
Did you regenerate the solution file correctly? If you rebuild after that, it should work correctly. If it still does not work, delete the intermediate file and try again. This...
Delete Binaries and Intermediate Folders. Delete .sln File. Then rebuild.
Hi. There is no IKBone in VRoid. If you change the footIK to take into account the correct axes, you will be able to use it.
Thanks for the report. Sorry for the late reply. Please use the latest version, it fixes the loading of VRM1.
Hi. You will need to build the lib for Linux on your own. The procedure is the same as for Mac support, so please refer here. https://ruyo-github-io.translate.goog/VRM4U/03_mac/?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=ja
報告ありがとうございます。 なんとなく心当たりがあるのを修正しました。 最新版ではおそらく問題ない状態だと思います。(手元に実機はないので動作未確認です
Thanks for the report. If you are still having problems, please attach the log files in the project folder. MyProject/Saved/Log/MyProject.log