Harube
Harube
Hi. I think your project is Blueprint Project. After placing the binary plugin, place the source there by overwriting. I think this will work. If that doesn't work, try using...
OK. I think it's probably a cache file issue. Delete the following files and try GenerateVisualStudioProjectFiles again from uproject. ProjectMare/Intermediate ProjectMare/Plugins/VRM4U/Intermediate The installation is as shown on the following page,...
I'm glad it worked. I'm sorry to have taken the trouble. Thank you! evbahn I'll fix it so that there is no problem with the Editor type. If you don't...
Hi. **About Materials** Please set optimization on import to OFF.  **About BlendShape** There seems to be no problem. The data includes BlendShape and BlendShapeGroup. BlendShape is identical to MorphTarget...
I do not know if vseeface is capable of sending PerfectSync with the VMC protocol. Receiving facials by BlendShapeGroup from vseeface has been confirmed, so please check your environment.
I would like you to check your environment in order. First, are you receiving VMC for BlendShapeGroup and motion? If not, please check the port number, etc. If you are...
I'm sorry, there was a problem with the name of the BlendShapeGroup in PerfectSync not importing correctly. Thank you for your report. I will fix it in the next release.
PerfectSync is available in the latest version. Please try it out. Happy New Year!
Hi. I'm sorry if this is different from my interpretation. You probably want to commonize Skeleton for UE4mannequin and all VRMs, but I think that's hard to do. VRM files...
I understand now. If I could successfully modify the bones of the reference skeleton, it might be possible to have some commonality with the UE4Mannequin. However, as mentioned above, some...