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ToDo: animation
Thank you for reporting. I want to add wind force to external for each UpdateProcess. But there is no api. https://github.com/vrm-c/UniVRM/blob/master/Assets/VRM/Runtime/SpringBone/VRMSpringBone.cs#L307 I think the following modifications are necessary ```cs private...
Thank you for reporting. Well I do not know. What is your gltf material?
This error is the same as #1583. It's a matter of setting the texture importer, not the color space. UniVRM exporters only support default or normal map texture types. 
Thank you for reporting. You cannot export unless you resolve the error message (red). Make sure that the materials in one of the Renderers are not null. The message is...

`vrm-0.x` は `primitive.extras.targetNames` に記録するという仕様です。 https://github.com/vrm-c/vrm-specification/tree/master/specification/0.0#morph-target-information 作った当時、すべての primitive が同じ morphTarget を持たない場合を想定していたためです。 今バージョンの glTF には下記の文言があります。 > All primitives MUST have the same number of morph targets in the same order.
blendshape bake changes the state when all values are 0. If side effects occur due to the combination, I'm sorry I can't find out without specific data, so I don't...
Thank you for reporting. Unity's Standard and glTF materials are not compatible with multiple UV behaviors. It is possible to implement import / export of multiple UVs. However, material import...
The file type (extension) of vrm will be `.vrm` for now. With glb, the application can open the file and then determine its contents.