Results 178 comments of ousttrue

Thank you for reporting. I want to add wind force to external for each UpdateProcess. But there is no api. https://github.com/vrm-c/UniVRM/blob/master/Assets/VRM/Runtime/SpringBone/VRMSpringBone.cs#L307 I think the following modifications are necessary ```cs private...

Thank you for reporting. Well I do not know. What is your gltf material?

This error is the same as #1583. It's a matter of setting the texture importer, not the color space. UniVRM exporters only support default or normal map texture types. ![TextureType](https://user-images.githubusercontent.com/68057/169011855-e2ce7c6e-67e1-4eca-afd7-db270baea390.jpg)

Thank you for reporting. You cannot export unless you resolve the error message (red). Make sure that the materials in one of the Renderers are not null. The message is...

![null_material](https://user-images.githubusercontent.com/68057/183036805-7ba20787-bd19-4ae2-821f-6403e4b2fe5d.jpg)

`vrm-0.x` は `primitive.extras.targetNames` に記録するという仕様です。 https://github.com/vrm-c/vrm-specification/tree/master/specification/0.0#morph-target-information 作った当時、すべての primitive が同じ morphTarget を持たない場合を想定していたためです。 今バージョンの glTF には下記の文言があります。 > All primitives MUST have the same number of morph targets in the same order.

blendshape bake changes the state when all values ​​are 0. If side effects occur due to the combination, I'm sorry I can't find out without specific data, so I don't...

Thank you for reporting. Unity's Standard and glTF materials are not compatible with multiple UV behaviors. It is possible to implement import / export of multiple UVs. However, material import...

The file type (extension) of vrm will be `.vrm` for now. With glb, the application can open the file and then determine its contents.