David Reid

Results 33 issues of David Reid

The material editor needs to show shader compilation errors. This should be integrated with the more broad error handling system.

enhancement

On the C++ side, scene node IDs are 64-bit, but on the Lua side they are 32-bit. Reason being is the Lua API takes int's for integral values. Need to...

This means that compiling a script via the text editor can modify the game state if it calls a function in global space.

bug

When the user is typing a value in one of the transformation text boxes, there is a good chance they will want to use one of the shortcut keys to...

enhancement

We should have a flag in the editor metadata component that allows the name of the scene node to be shown where the scene node is placed in the scene....

enhancement

Currently the only way to have a visual representation of a scene node that does not have a model is to set an icon which may be a little annoying....

enhancement

This is useful for understanding things like where triggers are located without having to select the trigger scene node.

enhancement

This needs to link to an asset so that when the user clicks on an error, the asset can be loaded for convenience.

enhancement

A lot of improvements are needed here: - Syntax highlighting - Line numbers - Double-click to select tokens - Fix hidden caret when selecting text. Rendering issue. - (Lots more,...

enhancement

- When dragging into the main window, instantiate the prefab, but dynamically position as if right-clicking - When dragging outside of the main window, hide the prefab.

enhancement