David Reid
David Reid
This is especially needed for convex decomposition and navigation mesh generation.
V-HACD seems to be more frequently updated and has support for GPU acceleration.
References: https://msdn.microsoft.com/en-us/library/windows/desktop/dn469266(v=vs.85).aspx https://msdn.microsoft.com/en-us/library/windows/desktop/dd464659(v=vs.85).aspx https://msdn.microsoft.com/en-us/library/windows/desktop/dn302216(v=vs.85).aspx https://msdn.microsoft.com/en-us/library/windows/desktop/dd145072(v=vs.85).aspx
This needs to be the same as what's in the model editor. It should be implemented as a generic control.
This is a major change to the engine because components are such a core system. Basically, there are a few issues that need to be better handled with components: -...
Two issues of note: Some environments have a scrolling feature where the desktop will be scrolled when the mouse approaches the edges of the game window. In my environment (NVIDIA,...
When a scene node is linked to a prefab, and the scene node is updated as a result to a change to the prefab, the properties in components are changed...
Doesn't happen on every resize, but easy to reproduce by simply resizing the main window for a bit.