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Different bitness between C++ and Lua for scene node IDs

Open mackron opened this issue 11 years ago • 1 comments

On the C++ side, scene node IDs are 64-bit, but on the Lua side they are 32-bit. Reason being is the Lua API takes int's for integral values. Need to look into this further.

mackron avatar Feb 02 '13 11:02 mackron