kd-11

Results 365 comments of kd-11

Btw, please test if this is fixed in the WIP multi-context work. https://github.com/RPCS3/rpcs3/pull/15421 I fixed some minor issues during the refactor, even though it is still incomplete.

I'll have to take a look in between tasks. The insomniac engine does some wild things with the draw registers but at least I know their tricks. I probably broke...

Time for another retest. I found some horrible bugs with the multi-context refactor that are now fixed in master.

Hmm maybe it's because I'm on AMD. Let me reinstall my NV setup and see if it's still broken. Is there another foliage bug in R&C titles or only this...

Definitely NVIDIA-only bug; I can reproduce the bug on NV but not on AMD.

> > Definitely NVIDIA-only bug; I can reproduce the bug on NV but not on AMD. > > happens for me still AMD 6700XT its the vegetation flickiering in and...

This particular bug is caused by floating point conversion to fixed point which is hardware-dependent. We have some code to try and get everything to behave the same but there...

Ok, figured this one out. RSX is using much lower precision for alpha test than I expected. We can get around this one by just applying some masks.

https://github.com/RPCS3/rpcs3/pull/15471 fixes this. Hopefully it doesn't break other games.