kd-11
kd-11
I think a savefile is more useful for debugging this. Also: 1. Try enabling "read color buffers" option in the advanced tab. 2. Try enabling "force high precision Z" in...
That issue can be caused by using patches that affect movement of data (MLAA patch for example), not having the other data synchronization options enabled, or more likely the texture...
That isn't necessary right now. I'll be doing some rewrites in a few weeks, you'll see an 'in progress' label on this ticket when that time comes. If you do...
Merger of buffer options is done, but I first need to diagnose what is wrong with enabling both at the same time before that change can be merged. For anyone...
With current code, text in madden still disappears, but reappears and renders correctly after a short while. This disappearance still needs investigation as it shows that some data was lost...
ACiT shows vertex buffer corruption at the great clock, a sign that invalid overwrites are happening. Likely the same phenomenon affecting Madden, more work remains to be done in write...
ACiT bug is fixed with https://github.com/RPCS3/rpcs3/pull/10184
Madden renders correctly with WCB+WDB (with my experimental branch https://github.com/RPCS3/rpcs3/pull/10119) but RCB still causes text to disappear. This issue seems to be caused by something different.
https://github.com/RPCS3/rpcs3/issues/10208 Documents the cause of the strange visual bugs observed in some games and tracks the implementation as well.
Finally figured out the final piece of the puzzle. I'll need to improve communication between the surface and texture caches which are unfortunately separate due to historical reasons.