HoudiniEngineForUnreal-v2 icon indicating copy to clipboard operation
HoudiniEngineForUnreal-v2 copied to clipboard

Houdini Engine Plugin for Unreal Engine 4 - Version 2

Results 90 HoudiniEngineForUnreal-v2 issues
Sort by recently updated
recently updated
newest added

Understanding UE5 is still in Early Access, and HE does not support UE5EA officially yet. I have tested outputting Landscape tiles with World Partition at UE5EA. With unreal_landscape_tile_actor_type = 1...

``` UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'HoudiniEngineRuntime'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;'...

Hi, I've found this bug. Holes between instances in Unreal. Could you check it out please? My HDA: [TestAsset.zip](https://github.com/sideeffects/HoudiniEngineForUnreal-v2/files/7985563/TestAsset.zip) ![tmp1](https://user-images.githubusercontent.com/2251298/152136447-28ac3e04-a9c2-4ae4-a9f2-bd0b104762dc.png) ![tmp2](https://user-images.githubusercontent.com/2251298/152136482-34050ba3-d5a0-4245-802e-784f4cdc0bf6.png) ![tmp3](https://user-images.githubusercontent.com/2251298/152136485-d59fa567-6b4f-4e4d-8207-0488343eb97d.png) ![tmp4](https://user-images.githubusercontent.com/2251298/152136489-22e13389-cd8d-41ce-beb4-6bb81b9d4278.png) Houdini Engine 19.0.455 Unreal 5.0.0-1970 https://www.sidefx.com/forum/topic/82822/?page=1#post-355929

I am using HoudiniEngine-v2.0.5-H18.5.759. Tested on UE4.26 and UE5 ### Houdini Setup: ### Landscape Material: Visibility mask **will not be importet from houdini**, I am still able to paint by...

Rebuilding an HDA seems to press the buttons of the parameter interface, which causes callback scripts to run that shouldn't be running. Steps to reproduce: Create HDA with button, put...

When the sub-parameter of a multiparm is operator path, delete or insert instances in the middle of the list will result in a wrong order. Like the pictures show: I...

The new nodes would always generated after i switched to a new level. That might cause some unpredictable issue, in my case, unreal_output_name would always pointing to the last node,...

Hi, is there any chance the input relative path is incorrect? The path was first look up to the drive ( in my case is D:/ ), after that just...

Hi trying to change the unreal_temp_path and I can see the path reflected in the field in the UI in UE4, but has no effect, the temp mesh is still...