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Houdini Engine Plugin for Unreal Engine 4 - Version 2

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Hello, when packaging a project in UE5 with Houdini Engine I end up with this error: `ERROR: Expecting to find a type to be declared in a module rules named...

It is possible to bake meshes into different sublevel through a Obj-level HDA,but it's not working with sop-level HDA. Foliage instances always baked into the persisting level instead of seperated...

normal Static Mesh Instance works well with world composition, but foliage instance is not.

`EnumToString` was failing to compile on Linux, and these helper functions seem surplus to requirements - they were only used in one place, and it seems neater just to call...

When the parameter structure is like this, the parameter inside the folder doesn't get correct index when it's inserted. Multiparm Block(List) +-Label (This label parameter is here to enable "+-"...

If I disable auto-update in ramp parameter, and then add new points in UE4's curve UI, and set auto-update back. It will create a dummy ramp point.

Hi, i use point to instanciate cubes with some unreal_uproperty and he instanciate correctely, but the parameter are not copied correctely it's all messed up. here a small video of...

I current using lasted release houdini engine Version 2.0.2 - Houdini 18.5.596 for UE5-EA. (Downdload Source code and build) PDG is working as well. But When I clicked pdg bake...

Houdini Engine 2.0 Unreal Engine 4.26 Description: importing .bgeo files to Unreal Engine ignores the "shop_materialpath" attribute, i.e the resulting mesh only has a single "default" material assignment. I would...