HoudiniEngineForUnreal-v2
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Houdini Engine Plugin for Unreal Engine 4 - Version 2
HDA would errors: LogHoudiniEngine: Error: Hapi failed: Invalid argument given: Invalid parameter id. If the HDA has parameters with Handles assigned
I can't get the previously working "unreal_material" to work on landscapes. I've tried as a detail and on prims. Known issue?
Hello, I'm having an issue where my geometry outputting from Houdini Engine needs to have it's tangents recomputed by default to display properly. I see in the original documentation there...
I tried the latest HoudiniEngineForUnreal plugin with a small HDA created with the SideFX OSM Tools. The world is successfully created in the unreal engine. I have one problem though....
Excited to get this new plugin going. Just trying out the Beta 1 plugin today opened our project, saw the houdini engine menu, verified plugin was already checked our title...
I can't get any top outs to load and pdg-link seems to not work when setting up and using the hda processor service. I can get the top outputs to...
Version: 4.25.1-0+++UE4+Release-4.25 hengine v2 beta1 from latest source. h18.0.597 Async importer crashes after showing being connected to the pdg asset link. Consistently. No idea what's doing this. Assertion failed: IsValid()...
Some of my assets that use tessellation materials loaded in with the empty grey grid material. I saw that the real material was set properly on the asset. I saw...
I encountered some unfortunate behaviour with the beta. When I bake a landscape output from an hda by pressing bake in the hda itself, it correctly puts the landscape in...
Hi. I want to use "debris" layer in my LandScape and i bring this layerinfo to unreal.it does.but it look real different compare to i saw in houdini.But “sediment“and"water" look...