HoudiniEngineForUnreal-v2
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Houdini Engine Plugin for Unreal Engine 4 - Version 2
Confirmed for at least the 18.5 - 4.25 and 18.5 - 4.26 versions. When using the 'Unreal World Composition Prepare' node in a PDG system, everything cooks just fine in...
Hello, I have been having an issue with erosion not working at all in v2. The same HDA works in v1, but as soon as I switch to v2 it...
In my testing, attempting to put a vellum solver in a sop in an HDA appears to break the HDA, even if it isn't hooked up or outputting any geo....
I'm trying to import a landscape into Houdini but I can only get one of the tiles from my world composition levels at a time. If I select the landscape...
the unreal_material_instance works fine with Static Mesh, but with landscape, it will use the material itself, instead of creating new material instance.
when i call GetAttributeFloatArrayData , the project crash, is this a bug or my param set have problem? FHoudiniApi::GetAttributeFloatArrayDataEmptyStub(const HAPI_Session * session, HAPI_NodeId node_id, HAPI_PartId part_id, const char * name,...
 When Sync With Houdini In UE4 Whatever Change have I Made,Houdini Crash (The Hda was Made before,I want to change Whe sync in UE4) Sometimes if I lock the...
I use Houdini Session Sync to observe the input nodes. when I use the proxy lanscape as input, switching lanscape input, the original input node will not be deleted. https://user-images.githubusercontent.com/43433043/103987363-55842f00-51c7-11eb-8f2c-c7b658205b67.mp4...
i use pdg work flow to bake mesh/instance to my sub_level using unreal_level_path attribute.and it bake mesh into current level. but when i bake tiled landscape.it works. to test.i just...
Hello everyone, I'm facing a problem with the unreal plugin on UE4 4.25.4, it gives me an error when I start a session and I can't connect. Here what I...