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Always generate new nodes per asset after switched to a new level

Open tobia88 opened this issue 3 years ago • 0 comments

The new nodes would always generated after i switched to a new level. That might cause some unpredictable issue, in my case, unreal_output_name would always pointing to the last node, that would mess up baking name i procedurally setup.

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The issue could be temporary fix by restart session, then recook all my hda assets in outliner. Hope this could be fix on next update. Cheers.

Houdini: 19.0.435 Unreal: 4.26.1 OS: Windows 10

tobia88 avatar Nov 13 '21 05:11 tobia88