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Houdini Engine Plugin for Unreal Engine 4 - Version 2

Results 90 HoudiniEngineForUnreal-v2 issues
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Seems to be that some materials need to be updated to get it working with UE5 early access. With this change I was able to use Houdini Engine meshes with...

If the `LoadObject` function fails at [Source/HoudiniEngine/Private/HoudiniEngine.cpp#L154-L155](https://github.com/sideeffects/HoudiniEngineForUnreal-v2/blob/Houdini18.5-5.00/Source/HoudiniEngine/Private/HoudiniEngine.cpp#L154-L155) the user of the plugin will not get any error message and might wonder why the colours from Houdini are not visible in...

steps to replicate: create a HDA containing just an input + output import that hda in unreal place it in the scene set input mode to "world outline input" check...

Windows implements its own GetGeoInfo() function that on PLATFORM_WINDOWS and depending on your unity build settings can cause a collision in a bunch of the Houdini Engine files. In Houdini...

Can anyone confirm, the curves from Houdini to Unreal still works? I can't get it working no matter what, unreal_output_curve has no effects, and even simply having a curve hardcoded...

If part of a unity build it will compile successfully but on it's own HoudiniEngineRuntimeUtils.cpp can't compile because HoudiniEngineRuntimeUtils.h uses UPackage without declaring it, to fix add the following include...

If the user attempts to sample a terrain from a landscape streaming proxy, Engine will bring in the landscape without any mask layers Create a tiled landscape in houdini and...

When PDGContexts num is larger than MaxNumberOPDGContexts, the code only sets PDGContextIDs subsequent as 0, Which will lead us can't get PDGevents correctly. If MaxNumberOPDGContexts is different with NumContexts, Please...

Instead of reuse previous created geometry, landscape input will create new geometry always every time hitting "Recommit".

Test it on the latest v2.0.1. This check box doesn't work.