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Houdini Engine Plugin for Unreal Engine 4 - Version 2

Results 90 HoudiniEngineForUnreal-v2 issues
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I currently have an actor that is attached to the HoudiniPublicAPI in such that when they spawn, they spawn an HDA (see code on bottom for example). When this actor...

I'm following along with the Tombstone Hive workshop: https://vimeo.com/572629821 Building the tombstone, bringing it in to UE4 works well, and modifying HDA params on an instance works fine. If I...

when i try to create a session it crash with this output: ******************************************************************************************************************************* [2021.04.21-04.37.21:752][212]LogCore: Fatal error! 0x00007fe87dbd118b libc.so.6!gsignal(+0xcb) 0x00007fe87dbb0859 libc.so.6!abort(+0x12a) 0x00007fe881e3d07b libUE4Editor-InputCore.so!abort_message() 0x00007fe881e231aa libUE4Editor-InputCore.so!demangling_terminate_handler()() 0x00007fe881e22fb3 libUE4Editor-InputCore.so!std::__terminate(void (*)())() 0x00007fe881e22f58 libUE4Editor-InputCore.so!std::terminate()(+0x37) 0x00007fe874f2ee5c...

``` [2429/2806] Link (lld) libUE4Editor-DatasmithImporter.so In file included from /home/mrmowgli/UnrealEngine/Engine/Plugins/Runtime/HoudiniEngine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HoudiniEngineEditor/Module.HoudiniEngineEditor.1_of_3.cpp:10: /home/mrmowgli/UnrealEngine/Engine/Plugins/Runtime/HoudiniEngine/Source/HoudiniEngineEditor/Private/HoudiniEngineEditor.cpp:56:10: fatal error: 'HAL/PlatformFileManager.h' file not found ``` I did a search and that file isn't present in the project....

Hello, We're working with UE5 based on the `EarlyAccess` branch, and having an issue when packaging a game with HoudiniEngine enabled: `LogLinker: Error: Package /HoudiniEngine/houdini_default_material was saved with a newer...

Currently, the Public API side of the plugin allows users to pull in the parameters that have been set by the pre-baked HDA; however, none of these parameters have context...

Hello, I can't find a way to dirty jobs from Unreal without deleting the local files. Could it be possible to have an option for that? Thanks

Hi, Is there any support for landscape splines? I would like to generate curves in Houdini, and then have them turn into editable landscape splines in Unreal Engine. E.g In...

When baking to Actor, HEngine does not place actors on the level. It only outputs static meshes in 'Bake' folder. Tested with own HDAs but even rock_generator provided with plugin...