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Houdini Engine Plugin for Unreal Engine 4 - Version 2

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Alpha 1 Feedback Set #2 Ok this was mostly foliage and world composition focused. -Bake to foliage did work (replace is a bit confusing as terminology, I thought it was...

Hi we deal with a lot of assets and data and would love to transfer some of that data to UE4, sometimes we use Component tags, but that does not...

What is the intended behavior when duplicating a HDA instance that utilizes a spline? The issue I am looking at right now is that when duplicated the HDA spline component...

Hello First thing we tried was, reimporting a bgeo file imported directly, we do this a LOT in our pipeline with a very simple HDA that is just a file...

Instanced Inputs I believe used to display the unreal_generated_mesh_name so there was a way for technical artists to give instancers a useful name in Houdini Core and have designers and...

Hey Hope I am doing this in the right place will have more to post soon but just finished up first session playing with things. Feedback: -Generally way faster. Love...

Small one, but I keep getting to this repo when I want to get to the main one... I know there is a notice on the readme, but I believe...

To reproduce: 1. Create an HDA with object_merge node and Object 1 (objpath1) parameter exposed (mesh input param). 2. Create a new World Partition level in UE5.0.3. 3. Create a...

Reproduction: - HDA includes heightfield - `unreal_material_instance` set to existing material in Unreal - `unreal_material_parameter_***` set to the corresponding custom parameter In the Unreal after cooking creates a landscape, creates...