HoudiniEngineForUnreal-v2
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unreal_temp_path not working
Hi trying to change the unreal_temp_path and I can see the path reflected in the field in the UI in UE4, but has no effect, the temp mesh is still been created in the default location.

Yes this is annoying. Neither the UI parameter or the Houdini attribute seem to have any effect on the location of the temp files.