gdkchan

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This files seems to use backward compatibility = 0x22 and forward compatibility = 0x23. Exporting with this version should be as easy as changing the lines [here](https://github.com/gdkchan/SPICA/blob/master/SPICA/Formats/CtrH3D/H3D.cs#L74). The tools currently...

Does the issue happen on the tool too or only after export?

Yea it's not implemented yet.

It doesn't lose any geometry, IIRC the face texture is blended with the head texture and that is it. It may also have two UV sets for the head, I'm...

The original plan was adding a command line (CLI) tool to convert between formats, and (maybe) also preview them (like the current version does showing the model with animations and...

Where is the third texture located? I can only find 2 textures on the CM files inside the GARCs you mentioned.

So I made it load the extra texture but I don't see any change on the rendered model. I don't know how it is supposed to look like so I'll...

SPICA has some basic bcmdl support now, but animations aren't yet supported. Maybe it's enough to test what you want? Material animation export is still on the ToDo list through.

Can you try with the lastest version? I made changes on the lastest commit that may fix your problem with black textures. If it still doesn't work please attach the...

So the only thing missing to close this issue is material animation export support, is that correct?