gdkchan
gdkchan
I exported the May in-battle model to *.obj, and tested in Cinema4D, Blender and Noesis, Works fine on all 3. Can you test this model on 3dsmax and report back...
Glad it _finally_ worked on 3dsmax. No idea about the normals through, will look into that latter. Hope that the last commits fix the problems Fallenleader had recently.
Well, the *.obj on that zip file works on all the 3 softwares I can test on currently (c4d, blender and noesis). The problem seems to be specific to 3dsmax...
Maybe, there are other priorities atm. The Smash model format is fully understood so it shouldn't be too hard to fix.
Reopened this since GARC and DARC containers are not yet supported (those are the container formats used on Pokémon, other than the XX containers, such as GR, AD, PK and...
I added support for some containers, please check if the ones you wanted are already supported. If you find unsupported containers please say the names here.
The sidebar isn't supposed to show up when viewing images. It only shows up when viewing models, because the purpose of the sidebar is browsing/exporting/importing the models, textures and animations....
well, it is a container, you would need to extract and the images from the container and open them one by one in the new version. Unfortunately I think it...
> and was still dependent on the buggy old Ohana that is no longer available to general public. If necessary I will host the old version if this will not...
It's due to Managed Directx, the assemblies were compiled for 32-bits and therefore only works on 32-bits. If a 64-bits application tries to use it, then the exception is throw....