gdkchan
gdkchan
I'm interested in adding material anim export functionality, but the problem is... does DAE (COLLADA) support it? I gave a quick look on the spec today and couldn't find anything...
was trying to avoid adding another exporter, but this seems to be the best option atm, so I'll try to implement a fbx exporter later.
Personally I prefer how it was before since it's something returned from the driver, it's not exactly something we control. On Vulkan, we get a vendor ID instead and map...
Does that happen while in native resolution, scaled or both?
Is it just showing incorrectly on the game list? Because I have a few titles here with more than one NCA inside and they are working correctly.
I just noticed there are two different names for the same thing, `allowJitCodeMem` and `allowCodeMemoryForJit`. Everything should be using the same name.
I think its fine to log it under warning, but might be a good idea to check if the error message is too large, and truncate it in those cases.
Sounds like #2533 but that's suppossed to be fixed already. @JumpmanSr any ideas of why its still happening?
The PR https://github.com/Ryujinx/Ryujinx/pull/2761 has before and after screenshots with the game running at 15 fps before and 30 fps after. The author also states that it "Hits 30 FPS easily"....
This is ready for review, but #3424 should be merged first. All reported issues should be fixed now. It changed quite a bit since last time so it's worth retesting.