gdkchan
gdkchan
Here we go. Let me know if it still doesn't work. [otk.gz](https://github.com/gdkchan/SPICA/files/753286/otk.gz)
Commit c85fe6c introduced a regression then? It stopped working for you at this commit? It's weird, it doesn't modify anything directly related to OpenTK from what I see.
Those models uses hemisphere lighting and the light color is calculated on the vertex shader, and passed to the fragment shader on the vertex color (primary color) attribute. The version...
This looks more like a runtime error. It seems that the custom controls arent being properly initialized (they should be initialized inside the InitializeComponent on the Designer.cs file). I never...
You can find a compiled version on the link on the repository ReadMe, after "To download the lastest automatic build for Windows, ...".
well, if the original model name was "btl_G", its possible that the game is looking for this specific name and will hang with anything else. One of the complications of...
I dont remember Ohana3ds Rebirth supporting writing etc1/a4 textures, I think you meant some other version? Could you elaborate more on the steps you used to create the working model?...
Ok, thanks for the explanation. I think the easiest fix here is supporting the etc1/a texture formats, and adding dialogs allowing the user to select the desired texture format when...
This is Nearest Neighbor filtering. Called Nearest inside H3DTextureMagFilter and NearestMipmapNearest on H3DTextureMinFilter.
How do you know that the texture format is the cause of the crashes? The only bch format it exports atm is the one with backward compatibility byte = 0x21,...