gdkchan

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A note for anyone reviewing it, `BufferRegion` has mostly the same code as the current `Buffer` class, while `Buffer` was almost completely changed. That's why the diff is sort of...

@scol1951 can you try #3552 and see if that issue is fixed there?

> Causing a crash in SSBU that does not occur in master: [Ryujinx_1.0.0-dirty_2022-06-23_11-38-18.log](https://github.com/Ryujinx/Ryujinx/files/8966456/Ryujinx_1.0.0-dirty_2022-06-23_11-38-18.log) > > ``` > 00:00:45.950 |E| HLE.GuestThread.19 Application : Unhandled exception caught: Ryujinx.Memory.WindowsShared.WindowsApiException: VirtualProtect returned error code...

Superseded by #3648 (but it does not include all the changes).

You don't need to enable anything, it is already enabled by default.

Now that Vulkan is finally merged, I can try to implement this functionality on Vulkan, which should be the way forward since it doesn't have some of the OpenGL limitations.

How should it work with multiple controllers? If you have 2 PS5 controllers connected, would you expect the button press to trigger the configured action on both controllers, or just...