gdkchan

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An almost complete rewrite of RenderEngine.cs would be necessary to do such a change. Luckely I only restricted DirectX stuff to this class, so its the only file that would...

Well theres at least two things missing on the DSP emulation code. But which error are you getting? Last time I tested sound was working even if not accurately.

Do you have steps to reproduce this? Like which games and on which parts it shows the error? This function (GetWriteCur) should be implemented on the class that outputs sounds...

Yea you just need to create a class and implement the IRenderer interface. Same thing for audio, just need to implement the IAudio interface, and the appropriate menus to switch...

Looks like the red and blue channels are swapped, just try swapping then I guess. You can do that by changing the texture format or the assignment on your buffer....

Can't reproduce the issue, but I can imagine that the issue is DirectSound maybe. It may be one of the following reasons: - You don't have Managed DirectX dlls referenced...

Thanks. It's always nice to see people wanting to contribute to the project, one of the reasons I stopped working on it was because I was working on it alone...

It doesn't work with linux because DirectX is Microsoft technology and is only available on their products (Windows, Xbox...) About current TODO: - Echo and Noise is not yet implemented...

Note that a few steps are necessary to make the emulator work on max speed. First go to My Project - Compile, click on Advanced Compile Options button and make...