gdkchan
gdkchan
All geometry shaders have a `VOTE.VTG` instruction. I'm not sure what it does, but it's absence seems harmless, it is probably something specific to the NVIDIA implementation. VSETP was implemented...
Sorry, I was mistaken. `VOTE.VTG` is not always used on geometry shaders, I was thinking on another instruction.
Would be better if the bug fix and the UI changes were separate PRs imo.
I was starting to wonder what exactly you fixed since `(x & (1
Changed to use `GC.AllocateArray` and rebased.
The bug that I mentioned before still exists. If you play a game that plays an NVDEC video, and start hovering the menus very fast, first you will notice that...
As of latest commit, the crash while videos are being played has been fixed here, but now there's a NullReferenceException when closing the window.
What is `SaveCurrentScreenshot` supposed to do? I would expect it to actually save a screenshot.
The L and R buttons text is misaligned on the "After" image, and the "Before" image looks incorrect (I don't think it ever looked like this?). Also why would the...
I think the `ClearJitCache` function can be removed now, theres no need to unmap each function one by one if the entire cache is freed afterwards anyway. But you will...