Quake3e
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Compatible with Arch Linux?
Figure I'd check here but is this compatible with Arch Linux in particular? Looking to install Quake3e and having a tough time getting started.
Precompiled binaries should work fine.
Otherwise in order to compile it you may need to install distribution-dependent packages which contains required header files for cURL, X11, SDL2, some distributions like Slackware do not require to install anything.
There is a lot of distributions and package managers so I can't tell what you need exactly in Arch Linux, you may find it faster than me
Precompiled binaries should work fine.
Otherwise in order to compile it you may need to install distribution-dependent packages which contains required header files for cURL, X11, SDL2, some distributions like Slackware do not require to install anything.
There is a lot of distributions and package managers so I can't tell what you need exactly in Arch Linux, you may find it faster than me
Is it one of the other non executable files? I reckon those are the other precompiled ones for Linux in particular. Opening doesn't bring up much, unless I need some extra dependencies.
I'm on Arch, just cloned, built and run it (though I'm not getting any sound), had all the deps already apart from libxxf86dga
package.
@mxmilkiib try to compile with USE_SDL=1 flag
I am working on an aur package for archlinux. I think i am pretty much done except for an icon. Is there one yet?
There is a standard win32 ico file, you may try to convert it to format you need
Are you talking about the original one from id Software? Because i am not sure if i can use that. They GPL’d the engine, but not the artwork right? The people from ioquake made their own afaik.
If the icon is included in the GPL release the icon should be too imo
Right! I checked it out but it’s only 32px and looks dated.
But there was a background.bmp, which i used to create this:
In use, it looks like this:
I could use this for the arch package until someone creates a better one. I am not a graphic designer. What do you think?
I finally had the time to publish this package. Here it is:
https://aur.archlinux.org/packages/quake3e-git/
I am not committed to keeping this exact icon or other information provided by the package. If someone has an improvement, let me know.
Hello, When I try to run 2021-01-16 release from GitHub (https://github.com/ec-/Quake3e/releases/download/2021-01-16/quake3e-linux-x86_64.zip) on my Arch Linux machine, it fails at start like this:
[...]
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
...trying MMAP mode
ALSA lib pcm_dmix.c:1075:(snd_pcm_dmix_open) unable to open slave
Playback device open error: No such file or directory
Received signal 11, exiting...
----- Client Shutdown (Signal caught (11)) -----
RE_Shutdown( 2 )
...shutting down QGL
...unloading OpenGL DLL
-----------------------
It seems that my system is missing some sound related package. Maybe someone knows which one?
When I use AUR package by zoidby, it works properly (quake3e-git)
Hey @ec-, could you add this to README.md?
### Arch Linux
The package `quake3e-git` can either be installed through your favourite AUR helper, or manually using these commands:
Download the snapshot from AUR:
`curl -O https://aur.archlinux.org/cgit/aur.git/snapshot/quake3e-git.tar.gz`
Extract the snapshot:
`tar xfz quake3e-git.tar.gz`
Enter the extracted directory:
`cd quake3e-git`
Build and install `quake3e-git`:
`makepkg -risc`
Also if you add this, i think this issue could be closed.
Implemented in https://github.com/ec-/Quake3e/commit/f69865508ef4f3d63bcc82c8505d661a1c290f92