Quake3e
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Sound bug with CPMA
First of all, thanks for your hardwork on this sourceport.
I am playing Quake3e with CPMA (for better bot AI). After playing a few minutes I have a sound bug; a hit sound loop that never ends. It happens near the jumping pads. When I play with CPMA's own executable (cnq3 1.53), I don't have that hit sound loop bug.
I am not using any other mods.
I've hit this bug too.
please record in-game demo vid \record command and post your q3config.cfg, also show \condump logs