Philip Rebohle

Results 526 comments of Philip Rebohle

As it turns out, I can't even install the game for testing purposes because it's unavailable in my country.

Can we please have some sort of Proton log, apitrace, anything? Can't really test the game since it's unavailable in Germany, but I don't really see how we'd be leaking...

> I'm not sure which one, did you mean this: I meant debug output from **wine**, which it prints to stderr. Don't know how you're invoking wine, but if it's...

That's the one, yes. For some reason *something* seems to constantly create a new D3D11 device, which would explain the "leak". If possible, please try to run the game without...

Not seeing any issues when running the game locally, probably an Intel driver issue. (or missing information on how to actually reproduce the problem)

Updating wine isn't going to do anything. Keep in mind that running wined3d through zink isn't equivalent to running dxvk from a driver point of view (nevermind the fact that...

This isn't really known to happen on any kind of system, at least not across a wide variety of games. Not sure if Intel IGP memes are happening here, but...

What I mean is that there's a non-zero chance that the Intel kernel driver might be moving allocations between some portion of memory that's reserved for the GPU and the...

Well `DXVK_ASYNC` simply doesn't do anything because it doesn't exist. Even less so if you use D3D12 because DXVK is barely involved there. **Please. Stop. Throwing. Useless. Env vars. At....

I'm frequently testing this game and there's not much room for optimization here, certainly nothing that explains 25% losses that can be attributed to DXVK rather than GPU-specific driver issues...