Finn Sinclair

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@davidkline-ms , can you revisit this and ensure this is fixed?

@RogPodge , this might still apply to MRTK3 (and definitely MRTK2, unless otherwise addressed)

Completely fixed in MRTK3! @Alexees take a peek :)

I've seen this sporadically reproduce in other scenes, too. I'm going to guess this a race condition of some kind, and perhaps scene loading makes it worse? I'll take a...

I am getting the "desired" behavior on MRTK3 on OpenXR. @keveleigh , this is probably something to do with the whole tracked/valid/etc headache.

@keveleigh this sure would be a nice to have :)

@SimonDarksideJ, here's the experimental scrolling work I've been doing. It's focused on finger scrolling first and foremost, mostly because doing bubble-up ray scrolling is extra tricky. We'll track work on...

Known issue, as part of the Dialog "deprecation" of non-canvas. This will be resolved as the Dialog prefabs are fixed + refactored.