Finn Sinclair
Finn Sinclair
@yl-msft , update on this one?
@davidkline-ms , can you revisit this and ensure this is fixed?
@RogPodge , this might still apply to MRTK3 (and definitely MRTK2, unless otherwise addressed)
Completely fixed in MRTK3! @Alexees take a peek :)
I've seen this sporadically reproduce in other scenes, too. I'm going to guess this a race condition of some kind, and perhaps scene loading makes it worse? I'll take a...
Fixed
I am getting the "desired" behavior on MRTK3 on OpenXR. @keveleigh , this is probably something to do with the whole tracked/valid/etc headache.
@keveleigh this sure would be a nice to have :)
@SimonDarksideJ, here's the experimental scrolling work I've been doing. It's focused on finger scrolling first and foremost, mostly because doing bubble-up ray scrolling is extra tricky. We'll track work on...
Known issue, as part of the Dialog "deprecation" of non-canvas. This will be resolved as the Dialog prefabs are fixed + refactored.