Finn Sinclair

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I.e., nightlies in MRFT. Ideally, this happens _**after**_ rewrite to command-line-driven `mrft` utility.

This may need large rethinking/input from design to make this ideal.

This should be tracked as part of #10759. @RogPodge , more math headaches

This is relevant to @RogPodge's rewrite of constraints/solvers systems, the above behavior is the result of a common method for apply constraints in order.

For a workaround for anyone reading here: you can use this `PivotInteractable` to model the lever-like behavior folks described above. ```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; using...

Will be resolved by #11345 and bump to ARF 5.0 and 2021.

Thanks for reporting this! The controller model loader should be functioning on SteamVR, I believe, but @RogPodge is DRI on that. For the second point, you're absolutely right that some...

@ElisaPijnAvanade > I working with the Oculus Quest 2, there the controller models are correctly loaded. However the controller models loaded are not the models that look like the Oculus...