Finn Sinclair
Finn Sinclair
@Cameron-Micka, confirming that MRGT + other internal projects are fully linear? We will be moving MRTK3 to Linear imminently, but we probably would like some guidance + handholding (especially for...
@jloehr , thanks for filing this. We're definitely in the process of moving everything to Linear as soon as we can; it's just a large process with a lot of...
Update; Unity has approved a fix in 2023. Is still working on backports to 2020/2021....
Hi @SimonDarksideJ, we're definitely still working on the organization of the folder structure, among other things. I'm curious about your comment about parity between non-Canvas and Canvas controls; where are...
Going to be writing some blog posts + better documentation coming up. The above PRs should make the current experience significantly better (especially as I work on expanding #10950 with...
Hi @DeakWebster! We'd love to see MRTK3 on the Vive Focus 3. Taking a brief look at the documentation, I'm not immediately seeing a reason why MRTK3 _**wouldn't**_ work out...
Sounds like you're in the right place, because MRTK3's goal is to provide that cross-platform UI on any OpenXR device! With OpenXR, it's highly likely that any OpenXR-compliant device will...
@DeakWebster, happy to announce that Vive Focus 3 works suprisingly well, all things considered. The only thing that isn't working right now is hand pinching and rays. Controllers work great,...
@cre8ivepark , does the see-it-say-it design have signoff from Ramiro? It looks a little, odd, in my opinion... it also doesn't fit any of the variants in the Figma.
@cre8ivepark , is there some good way we can make the see-it-say-its optional/opt-in, say, perhaps only when a speech interactor/system is available?