Finn Sinclair

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Yep, #11096 fixed this. @derekdominoes, we close issues when the fix is merged, not necessarily packaged as a release. Stay tuned for pre.12!

Thanks for reporting. Can you send a screenshot of the input simulator settings you're using? Specifically, the pivot/anchor point of the hand?

Can repro; this is partly due to somewhat bad recorded simulated poses.

@merulaxr we're definitely all in the same boat. We're aware Feature Tool is not a great a solution in terms of openness, CI compatibility, or even just simply developer experience....

@merulaxr , if the conversation with Unity isn't forthcoming, we are intending on shipping MRFT as a CI-friendly package management tool, so you'd simply just run `mrft restore` on your...

As intended, this is a feature of HandConstraintPalmUp.

Ah, wait, I just saw the weird backwards flipping behavior. Thought you were just talking about the fact that the hand menu follows the hand for a bit after putting...

Hey @chrystianfarias! Thanks for opening this! Is there a unit test that can be brought over as well?

@keveleigh, are these OpenXR joints or SteamVR-proprietary joints or what?