Finn Sinclair
Finn Sinclair
Also, now that the cursor stays at the last known depth (and also doesn't resize with distance) if you push an object very far away, the cursor becomes basically invisible...
Another thing; you should probably remove the proxlight from the mouse because it interferes with the proxlights on the fingertips and hand rays (we only get two, for perf reasons)
@SimonDarksideJ, well aware of this; will be fixed in an upcoming update. UGUIInputAdapter will gracefully fallback if no proxy interactor is available. In addition, we're going to be baking the...
You're right that it doesn't technically guard against those nullrefs; but, then again, they'd have very little reason to occur if the proxy interactor was baked into the rig. I'll...
NREs resolved here!
@keveleigh definitely wasn't encouraging us to hard-code magic smoothing numbers in :D Just a point of reference that SK uses relatively snappy, albeit framerate-dependent, lerping, and general customer sentiment is...
Also @keveleigh pretty sure our current smoothing will just asymptotically approach the target too, lol.
Multiple pinned menus fighting is a won't-fix-for-now, this is a significant feature investment (docking/placement API).
Known issue! Special steps have to be taken to update the Android manifest file to enable the system keyboard. @MaxWang-MS , we should get this documented and/or get a custom...