Dialog near/far broken; needs to be refactored to properly scalable Canvas dialogs
Describe the bug
In Dialogue Example Scene, it "demonstrates the use of the Dialog control...You can specify the title, description text, and the placement location - Near or far"
When the user selects the different interactions, all near, and far dialogue boxes were the same distance away from the user
To reproduce
- Launch Dialogue Example scene
- Select any of the 3 'Near Interaction' choices - Remember how far away the box is
- Select any of the 3 'Far Interaction' choices
- Compare the distance.
Expected behavior
'Near' and 'Far' dialogue box options change distance very clearly, I would expect the 'Far' to be interacted with Hand-rays instead of the hand-cursor.
Screenshots
Video attached
Your setup (please complete the following information)
- Device: HoloLens 2
- Commit Version acdecca31b97720a6fcda057cc35b3815ad56a02
- Unity Version [2020.3.37f1]
Target platform (please complete the following information)
- HoloLens 2
- Quest
Additional context
https://user-images.githubusercontent.com/110259320/182411115-d3a53657-78a0-43f2-89d1-78aee5e23f9a.mp4
Known issue, as part of the Dialog "deprecation" of non-canvas. This will be resolved as the Dialog prefabs are fixed + refactored.
Completed by #11113.