Finn Sinclair
Finn Sinclair
## Describe the bug Trying to setup `super-linter` and I can't get it to report statuses correctly, and I'm also getting these mysterious status API failures. ``` 2022-07-11 23:53:51 [INFO]...
## Description Calling any SK API (I think?) from a lambda results in an `AccessViolationException`. This is sort of weird because the Step function itself is a delegate, so...? Seems...
## Overview This PR will fix play-mode tests in batch mode (i.e., CI)!  - Made SimulatedControllers implement ExecuteCommand to receive Sync commands and report success, fixing the focus-lost-device-reset bug...
## Overview This introduces an improved hand menu script that is completely independent of the solvers/constraints system, and offers much improved visual polish + responsiveness.  - [x] Improve our...
Tracking ongoing work to resolve Playables bug with Unity support services.
## Overview Introduces poke scrolling to ScrollRects. Very WIP. Fixes https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10736 - [ ] Ray scrolling is... no bueno, if not using the native UGUI raycast route. XRI doesn't bubble...
## Describe the problem The current smoothing system (in both MRTK2 and 3) is highly questionable. The units are... arbitrary, and it's really hard to author because you have to...
## Describe the problem Currently, SqueezableBox forces box visibility during handlesActive. $internalTeam would like to experiment with using a transparent box while handles are still active. ## Describe the solution...
## Describe the bug You can't hold down spacebar + control to move the hand, select, and rotate anymore. You used to be able to. (Previously in MRTK3) In addition,...
## Describe the bug Hand interactor colliders can block the screenspace 2D mouse input, even when the hand is not currently "up". ## To reproduce Place hands in front of...