Finn Sinclair

Results 37 issues of Finn Sinclair

## Describe the bug Trying to setup `super-linter` and I can't get it to report statuses correctly, and I'm also getting these mysterious status API failures. ``` 2022-07-11 23:53:51 [INFO]...

bug

## Description Calling any SK API (I think?) from a lambda results in an `AccessViolationException`. This is sort of weird because the Step function itself is a delegate, so...? Seems...

## Overview This PR will fix play-mode tests in batch mode (i.e., CI)! ![image](https://user-images.githubusercontent.com/5544935/183826411-90af7c8b-550c-409c-9b44-afe042e8b31a.png) - Made SimulatedControllers implement ExecuteCommand to receive Sync commands and report success, fixing the focus-lost-device-reset bug...

BREAKING CHANGE
Tests
MRTK3

## Overview This introduces an improved hand menu script that is completely independent of the solvers/constraints system, and offers much improved visual polish + responsiveness. ![handmenu](https://user-images.githubusercontent.com/5544935/183781887-a5e271a7-20bc-4044-803d-65ee9de480c1.gif) - [x] Improve our...

UX Controls - Hand Menu
MRTK3
Subsystems

Tracking ongoing work to resolve Playables bug with Unity support services.

External
MRTK3

## Overview Introduces poke scrolling to ScrollRects. Very WIP. Fixes https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10736 - [ ] Ray scrolling is... no bueno, if not using the native UGUI raycast route. XRI doesn't bubble...

UX Controls - Scroll View
Feature Graduation
MRTK3

## Describe the problem The current smoothing system (in both MRTK2 and 3) is highly questionable. The units are... arbitrary, and it's really hard to author because you have to...

Feature Request
MRTK3

## Describe the problem Currently, SqueezableBox forces box visibility during handlesActive. $internalTeam would like to experiment with using a transparent box while handles are still active. ## Describe the solution...

Feature Request
UX Controls - Bounds Control
MRTK3

## Describe the bug You can't hold down spacebar + control to move the hand, select, and rotate anymore. You used to be able to. (Previously in MRTK3) In addition,...

Bug
Input Simulation
MRTK3

## Describe the bug Hand interactor colliders can block the screenspace 2D mouse input, even when the hand is not currently "up". ## To reproduce Place hands in front of...

Bug
Mouse Input
MRTK3