WinterSnowfall
WinterSnowfall
For what it's worth, the GOG version of the game works just fine. That being said, the game is known for some technically illegal behavior on modern Windows, namely using...
> d3d8.maxFrameRate = 60 This doesn't exist. d3d8 simply uses the d3d9 config option here, as is the case in many other situations. And for those who really need an...
2.7.1 (and possibly a few older versions too) indeed comes with a pointer invalidation bug related to multi-monitor setups (well, >1 adapter really), but it's fixed on master, see 10aacfd...
I'm not on a PRIME laptop setup any longer (thankfully), however I used to have these sort of issues for a while. Using `DXVK_FILTER_DEVICE_NAME=` to explicitly point to the GPU...
Thank you for the trace. There does indeed seem to be something problematic happening in there compared to native behavior, but it's hard to tell where things go wrong without...
It *should* load it properly if you just leave the dxvk dll next to the game executable. If that actually works properly on Windows is anyone's guess.
> Well, here's the new trace, though I doubt it's actually loading DXVK since I tried on a non hex-edited executable after creating the trace and the cursor wasn't showing...
> https://mega.nz/file/hTp1wYrb#sv0vnkJW-wdo4OAZYMYUFrci_PRGItVdiqtOAs9Llh8 Hmmm... this doesn't end where I'd have expected it to end, but thank you. Can definitely try to pinpoint the problem now at least.
@GenesisFR Does the expansion perchance ship with a d3d9.dll of its own?
Can you try running it with `d3d9.deviceLossOnFocusLoss = True` and see if that's any better? I doubt it will fix things, but it's something I noticed on the Windows trace...