WinterSnowfall
WinterSnowfall
Turns out the changes done to address the feedback above weren't that scary, so we should be good. Verified the same number of d3d8/d3d9 device tests pass with the new...
As an indication of progress: Current master (once #4332 is merged): -- D3D8: `0020:device: 51131 tests executed (34 marked as todo, 0 as flaky, 822 failures), 1 skipped.` -- D3D9:...
Alright, also done on this one. Seems fine now on initial tests. I'll wait on #4332 until I give it the full game prefix test treatment.
Tested with 250+ d3d8 and d3d9 titles. Apart from a minor regression hiccup with RC Cars, which uses D3DSWAPEFFECT_COPY_VSYNC with 3 back buffers, all was good. I've decided to let...
If you're using Nvidia PRIME I'd recommend trying: - switching to Nvidia (Performance Mode) - launching games with `DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce"` when using dxvk - avoid using HDMI outputs entirely if...
> I don't use HDMI outputs, the only output I have is the built-in laptop screen. Alright, that should be fairly straight forward then. I'm on a NVIDIA GeForce RTX...
Just noticed you are using dxvk 1.7 for some reason... how about upgrading to 2.5.1, since nobody tests ancient versions on new drivers? And please use **all** the dlls from...
I don't see anything relevant in the logs sadly, so it's very unlikely anything odd happens inside dxvk code. > ONE NOTE THO: capping FPS down to 60 increased the...
> I **do** have a PRIME setup, and I think that's related. I have not seen this issue on any non-PRIME machines in an otherwise similar setup (same distro, same...
Wine Staging does NOT support Vulkan shared resources as of now. I see warnings about it in my logs every now and then, but few applications actually depend on it....