WinterSnowfall
WinterSnowfall
### Summary: **Problem:** A lot of applications will depend on loopback traffic being unhindered and other firewalls, such as ufw for example, will not filter loopback traffic at all by...
In relation to #3020. The game tries to create a 64 x 64 cursor, which wasn't supported prior to this PR, but is otherwise happy with our existing code path...
I've tried to be as generic as possible about the filter, since the idea is to allow people to use it with other games in case they run across similar...
**Describe the feature you'd like** Would it please be possible to make the Wine/Proton check (in case a user is running the Windows version of the game on Linux or...
Fixes #3938. Adds a check against passed DS formats during calls to `CheckDepthStencilMatch()`. Should prevent games from using D32, D15S1 and D24X4S4 going forward. We had to do [a similar...
Fixes #182. I've summed it up in the description for the new config option I added, but this is essentially a game bug that manifests itself even on Windows with...
This will be an "interesting" game to fix, because it doesn't work with WineD3D. It works fine with d8vk as long as the virtual desktop is on in Wine, however...
Chrome has some issues when run with d8vk. And, ironically, other sets of issues with WineD3D. I'll list the problems it has with d8vk and discuss them separately: - (1.)...
Thought it would be a nice to have option for people who want to experience some d3d8 games as they looked on d3d7-capable hardware (first generation T&L), since most will...
Fixes #89 and fixes points (1.) and (2.) from #205. Some games expect us to successfully create image surfaces for them even when they supply unsupported formats like `P8` or...