WinterSnowfall

Results 410 comments of WinterSnowfall

More than that, please try to capture an apitrace while the issue manifests and attach it here, so that we can actually investigate what's going on. Also worth trying for...

> maybe DXVK's d3d8 could introduce config options for this, even to force disable shaders. I had submitted a PR for setting the programmable shader caps to 0 in the...

> I updated my initial post with the Apitrace and added some test videos with vanilla and modded versions of the game as well as log files I got during...

@ViperAcidZX I watched both vanilla videos and couldn't see anything beside some quite normal/minor frametime jitter in some instances. As @dungeon007 has mentioned, I noticed a few moments when the...

Just to give my feedback here: I don't see this happening in Wine Staging, so I'm not sure if some combination of Proton fixes or fshack are playing a part...

As an indication of progress: Current master: -- D3D8: `0020:device: 51333 tests executed (34 marked as todo, 0 as flaky, 1086 failures), 1 skipped.` -- D3D9: `0020:device: 155334 tests executed...

I *might* fix some Rect/Box clearing issues on Unlock, but the PR is largely done at this point, and a potential powder keg, so I'll leave it up for testing...

I have tested this with all of the d3d8 and d3d9 games in my prefix (that's somewhere in the range of 200+ titles) and haven't seen any downsides. That being...

> I'd much prefer having the locking changes in the device in `LockImage` unless you have a very good reason for not putting it there. One of the validations is...

@K0bin Hopefully it looks a bit better now. I've moved everything that didn't need to stay at LockRect/LockBox level into LockImage. The LockRect dimension validations need to stay in place...