WinterSnowfall

Results 410 comments of WinterSnowfall

@tomnic79 Sorry that it took so long to fix, but the game proved quite difficult to procure. It should work fine now with this build, please try it out: https://github.com/doitsujin/dxvk/actions/runs/17040289378/artifacts/3788253188

The game's broken on master currently, and behaves similarly to WineD3D. After the loading screen and a short promo picture, the game ends up on a perpetual black screen instead...

Flickering should be fixed by b99012d, I'll keep this to track the crashing (maybe someday we'll figure out what this game wants).

Seems that the game does start just fine at times, when the planets are in alignment, so I doubt any of the jank is actually dxvk specific, especially since it...

@gamingnexus99999 Friendly ping. Can you please recheck with LAA applied (see [here](https://ntcore.com/4gb-patch/)) and latest dxvk?

To add some context, the offending section is somewhat into the game and unfortunately the game demo stops right before that part. @Blisto91 has also determined that the "detached" hair...

@SeongGino If you have some time could you try a play-through of the problematic area with `d3d9.floatEmulation = Strict`? If you drop that line in a `dxvk.conf` file placed near...

> Noting the d3d9 in that setting, does that apply to D3D8 too? Yes, it does. You can use any of the d3d9 config options with d3d8 as well. >...

> Unfortunately, no change. Hair still brokey. :( Alright, thank you for ruling that out at least.

Thank you for the insight. If that is indeed the case, I'd be happy to just use `d3d9.customVendorId = 1002` with the game, assuming that fixes the problem. Keep in...