WinterSnowfall
WinterSnowfall
I did, at one point in the past, run across a similar problem and it was while using PRIME render offload on an external GPU (on a laptop with Intel...
AFAIK Bay Trail iGPUs only support Vulkan 1.0 (not sure if even in its entirety) and won't work with the latest versions of DXVK...
> If that's lacking, it's simply a matter of an old driver. The log files posted on this bug report were captured with Mesa 20.0, which implements Vulkan 1.2. The...
I remember not being able to alt-tab while using d3d8to9 and dxvk either, with the original 32-bit version of the game (which only has d3d8 support). And it doesn't provide...
Just FYI, with **Wine Staging 5.9**, the game crashes for me with an `Unhandled exception: divide by zero in 32-bit code` when it reaches the main menu even without DXVK...
Older Nvidia drivers had a memory allocation issue, but I believe the workaround for it was removed at some point. Maybe using an older dxvk version would help? [This](https://github.com/doitsujin/dxvk/commit/16a51f3c03d5bc52ba67101fb5a5cd5b8d96fa94) is...
It appears the workaround is still there on the 1.10.x branch, so you can try setting `dxvk.shrinkNvidiaHvvHeap = True` to see if it helps.
> Just some moments where games will suddenly drop and struggle while the GPU is slowing down as well. Weird. I doubt it's the same problem I was having a...
> How did you figure it out? Did something appear in kernel logs? Unfortunately, no. I tried disabling all possible power management options, including ACPI, and eventually narrowed it down...
> Low D3D12 performance on Nvidia Pascal (and older) GPUs is expected and likely won't improve much. The hardware has a bunch of limitations that make it very hard to...