WinterSnowfall
WinterSnowfall
Oh, so even apitrace crashes on capture, got it. Sigh. Yeah, it might also not like those dubious interfaces the game is trying to use, not sure.
> https://drive.google.com/file/d/1YCB-oalQQ8_TiV4EO08RxYmxoKz7bLSR/view?usp=drive_link There's a failure on an UpdateTexture call, which is why, I guess, you are seeing the "placeholder" image. It looks like it's hitting this validation on our end:...
The card artwork bug is fixed now on master. Regarding those cursed video interfaces the game is querying, I don't really see a way forward, so it's most likely something...
> Do those missing video interfaces cause actual issues? I think @SoftieTechCat mentioned video playback is still off sync on Windows with dxvk, however if that's down to those missing...
Adding this here for posterity's sake: the game starts up just fine with the d3d8 frontend (as-is) backported to dxvk 1.10.3 levels, so the crash is actually a regression in...
The game seems to work fine on Wine Staging 10.7, might have been "fixed" a while back actually. Video playback (the original reported issue) no longer flickers either, so I...
The use-after-free the game relies on seems to be (again) broken on master, though I have seen times when it does work, as if by magic, after which it will...
@ablolba To rule out any nvapi related problems you can try running the game with `d3d9.hideNvidiaGpu = True`. Also worth having a look over this PCGW section if you haven't...
> [@WinterSnowfall](https://github.com/WinterSnowfall) says on Nvidia Linux the game will freeze when he tries to fullscreen, but it works fine on Intel. More precisely it will freeze: - on startup, if...
> So, after changing RenderingThread to OFF I can now set it back ON and the game lets me to alt+enter to fullscreen regardless of the setting. Confused Jackie Chan...