UnknownShadow200
UnknownShadow200
The game definitely keeps track of multiple fingers
From prior testing I could intercept ctrl+s and some others, but can't completely intercept ctrl+w. I can only popup a dialog confirming if user wants to quit (which should probably...
No idea, I couldn't reproduce this. In the code the GUI is drawn at Z = 0, ignoring depth buffer, and without fog. And yet somehow here the GUI is...
You need to change '#window' to EMSCRIPTEN_EVENT_TARGET_WINDOW in Window.c
Is there a full stacktrace there? It's not documented yet. I will look into this when I next get the time to work on fixing this
Every version of classicube is compiled on a 32 bit ubuntu machine, which has emscripten 1.38.30.
Unable to reproduce on 1.38.46 or 1.39.1, both with and without wasm
Turns out more recent versions of emscripten changed the behaviour of `#canvas` target from calling `Module['canvas']` to instead call `document.querySelector('#canvas')`. So need to change from `
`` I'm not sure exactly why yet, but I will look into it. Only pressing F11 is really supported, because that uses `emscripten_request_fullscreen_strategy` and invokes a callback function to have...
If I compile with `-g` I get this for output ``` Window.c:3012 Uncaught RuntimeError: float unrepresentable in integer range at _RescaleXY (http://127.0.0.1:8080/cc99.wasm:wasm-function[2371]:0x63f3c) at _OnMouseMove (http://127.0.0.1:8080/cc99.wasm:wasm-function[2362]:0x6399b) at dynCall_iiii (http://127.0.0.1:8080/cc99.wasm:wasm-function[2508]:0x6bbcd) at Module.dynCall_iiii...