UnknownShadow200
UnknownShadow200
I've added support for grabbing cursor if enabled in an option, although I've only tested on i3 1) Update to latest dev build 2) Add `win-grab-cursor=True` to options.txt
@GuzzDoritos @Fam0r Have the latest dev builds fixed this issue for you?
Vertex buffer objects (object with arbitrary data) are different to vertex array objects (object with attribute bindings) - [see here](https://stackoverflow.com/questions/11821336/what-are-vertex-array-objects) and [here](https://stackoverflow.com/questions/21652546/what-is-the-role-of-glbindvertexarrays-vs-glbindbuffer-and-what-is-their-relatio) (compare OpenGL 2.0 to 3.0 way) Because the...
Attempted to disable all zooming before with `` but that achieved nothing
It still needs to know if there is a newer version so it can inform the user they should redownload and reinstall the apk to get the latest version.
What exactly is the game doing at the time it becomes unresponsive? Can you please try using a tool (e.g. Process Hacker) to get a backtrace for the threads of...
I intentionally did this for performance, see comment in #814 Although given this is second issue here, and that it's also been reported elsewhere to me a couple of times,...
Unfortunately I cannot directly use that for input text, as it would introduce a development dependency on the quite large android game SDK libraries (2 GB download) I may still...
Which version of macOS? Are you using the 32 or 64 bit version?
Alas seems to be a recurring problem (#686, #756) with Catalina and later versions. Unfortunately I am unable to test past High Sierra myself, so I haven't been able to...