UnknownShadow200
UnknownShadow200
At least 1 of the 11 fallback system fonts should be missing on any system out there, hence at least one call will be made to `SysFonts_Update()` to retrieve updated...
Unfortunately, due to the way ClassiCube is written, adding support for more languages is not an easy task https://github.com/UnknownShadow200/ClassiCube/issues/652 (e.g. at the minimum issues b) and c) apply here, and...
This has been a widely reported problem, however unfortunately I have had great difficulty trying to get it to occur on hardware I have available
Very likely to do with accuracy of `Sleep` being affected by resolution of the system timer (https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-sleep#remarks) BlueStacks likely calls timeBeginPeriod with high resolution, which will make `Sleep` actually sleep...
This should be resolved as of 08bbf6a165fa607373113ef4a6e8b13ab0395beb and eabe0adc57e06fbc616c90d1d05767aff8e345fc
Would be nice but unfortunately I do not have the required hardware to develop and test such a feature with
It's more that I don't really want to spend money that I don't need to
Code to handle operating system touch events must still be written and tested. Also, the game currently does not completely support switching between touch and non-touch input mode
The web client cannot override how the web browser chooses to cache skins. Alas, the web server that classicube.net skins are located on does not specify any particular caching behaviour....
I gave in and made the webclient treat your own skin specially by appending a `?t=[time game started at]` query string to partially bypass the browser cache (i.e. your skin...