UnknownShadow200

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Uhh I guess, but at a glance it seems like it'd require a bit of work and won't have great performance

Another user had problems with GeForce 5200 FX with nouveau drivers on Linux (on PPC64 mac) ![image](https://user-images.githubusercontent.com/6509348/138423773-edcec5bb-372d-4e29-834c-9b3902547840.png) ![image](https://user-images.githubusercontent.com/6509348/138423804-1fd5774c-f1b9-49d9-9ae0-512e36d62bd5.png)

Theoretically using a CVDisplayLink would be a better method, although from researching not so confident about using it in practice (Both GLFW and SDL2 switched to it and then later...

> The bottom bar can sometimes be stuck there, Are you referring to the HTML input textbox? > and once compacted down the game doesn't resize until you rotate the...

Still to fix: - Map itself rendering (this one will be tough)

Windows has an opengl 1.1 sodtware rasteriser built in. Support for this means the game will still run even when you lack gpu drivers (like my 98 vm), though very...

Followup now that I'm more awake: This is already implemented, just very inefficiently.

~~Requires a separate build of the exe, but this does work.~~ Edit: rendering of map still renders backfaces so still isn't 100% right

4 years later, but OpenGL 1.1 fallback is now supported on 32 bit windows as of 98a8baddef9b092d81feca342bd96921e8832a33 and 092f3cc1e53e1e9d4895e88707b9414174e9e6d7