UnknownShadow200
UnknownShadow200
@soshimee Sorry to bother you, but turns out there was a bug where some events would be missed on the 64 bit mac client. If you have the time, could...
Note: This is the same user as #808 - so probably same underlying issue
XCode version isn't too important, it's the target SDK that really matters. `kIOPlatformUUIDKey` is only available in 10.5+ SDK releases
I will make it compilable on earlier SDK versions but that will take some time
Should compile with earlier SDK versions now. (note that account password won't be remembered when running on systems before 10.5, though I will try to fix that at some point)
Add `-DCC_BUILD_GL11` to compilation flags
Regardless of the merits of using such devices, they are still supported and the game should not be crashing them
Unfortunately, browsers do not send a 'key down' event when Escape is pressed to release the mouse cursor - so the game is not even aware that Escape was pressed....
Made a preliminary attempt to implement but it didn't quite work, will have more to say after I give it a second go
Ah, it's adding to kernel_mag - got a mostly working version FireStuff branch, still needs further cleanup though