UE4SS

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> +follow > > @mixneko did you try the above port links? It looks like there hasnt been any activity in that repo since last month and looking from the...

This is somewhat taken care of by #360 It's obviously still not ideal but it's better for the most common errors.

Do you have any unicode characters in the path to the game ? (i.e. this path: C:\Program Files\Steam\...\Win64)

Note that the IDE errors for the macros `IMPLEMENT_UNREAL_VIRTUAL_WRAPPER` and `IMPLEMENT_UNREAL_VIRTUAL_WRAPPER_NO_PARAMS` on Linux are unrelated to this problem. These happen because of a conversion from a function pointer to a...

This brings up a bit of a problem. We currently do not store custom configs for multiple versions of the same game and yet people might be stuck on a...

> > > whatever Pak i install, even if i dont install any Pak, the Gui Console always doesnt appear. > > > By the way, in my case, almost...

Is everyone here sure that they've installed each mod in the correct locations ? The following need to be installed into Content/Paks/LogicMods: DekResetStats_P PalAnalyzer StorageIntergration The following need to be...

> I'm getting the same error with a mod that I created using PalworldModdingKit that is similar to this [example](https://pwmodding.wiki/docs/creating-blueprint-mods/mod-setup-buttons#basic-example-of-modbuttons--printtomodloader) I've seen someone say that you shouldn't name UE4SS pak...

Just a clarification; We do not use coroutines for GUObjectArray, we do use them for various other things, including iterating SuperStructs and that's where the actual problem is.