UE4SS
UE4SS
> +follow > > @mixneko did you try the above port links? It looks like there hasnt been any activity in that repo since last month and looking from the...
This is a good point. I will look into it.
This is somewhat taken care of by #360 It's obviously still not ideal but it's better for the most common errors.
Do you have any unicode characters in the path to the game ? (i.e. this path: C:\Program Files\Steam\...\Win64)
Note that the IDE errors for the macros `IMPLEMENT_UNREAL_VIRTUAL_WRAPPER` and `IMPLEMENT_UNREAL_VIRTUAL_WRAPPER_NO_PARAMS` on Linux are unrelated to this problem. These happen because of a conversion from a function pointer to a...
This brings up a bit of a problem. We currently do not store custom configs for multiple versions of the same game and yet people might be stuck on a...
> > > whatever Pak i install, even if i dont install any Pak, the Gui Console always doesnt appear. > > > By the way, in my case, almost...
Is everyone here sure that they've installed each mod in the correct locations ? The following need to be installed into Content/Paks/LogicMods: DekResetStats_P PalAnalyzer StorageIntergration The following need to be...
> I'm getting the same error with a mod that I created using PalworldModdingKit that is similar to this [example](https://pwmodding.wiki/docs/creating-blueprint-mods/mod-setup-buttons#basic-example-of-modbuttons--printtomodloader) I've seen someone say that you shouldn't name UE4SS pak...
Just a clarification; We do not use coroutines for GUObjectArray, we do use them for various other things, including iterating SuperStructs and that's where the actual problem is.