UE4SS

Results 349 comments of UE4SS

Note for reviewers in the future: At one point in time, several workflow files were removed in this PR (https://github.com/UE4SS-RE/RE-UE4SS/pull/384/commits/b03265ffedbffa6654eb68e6ccc56e3212c0affe) so if this PR makes it to the point where...

> > That's awesome! UEPlatform doesn't have the generic platform string abstractions yet but I'll prioritize that. I previously just tried bringing over the string stuff so hopefully I can...

Regarding file & path case sensitivity problems, should we maybe implement a case-insensitive function ? Instead of just checking if the path exists, we'd have to iterate the path instead...

> As for the Mods directory itself, currently it will only check the Mods directory, and checking all mods directories might result in the user having two mods.txts in their...

@Yangff Have you not been using clang-format ? I doesn't seem like your code is formatted properly.

What's the status of the GUI ? 1. Why is there a need to use ImTui instead of ImGui ? 2. We're already using GLFW for Windows, is there a...

> I do not have a desktop env for linux right now. So I'm using TUI to allow access to the UI interface without the need of having a desktop...

> Btw, I'm not sure https://github.com/UE4SS-RE/RE-UE4SS/blob/main/deps/first/Input/include/Input/Handler.hpp#L38 why the m_key_sets is defined as a vector of a map of a vector.. a map `(map` for example ) should be enough for...

This comment contains a bunch of checkboxes. Checked == Problem/error fixed, or feature completed. Unchecked == Problem/error still exists, or feature not completed. Here are a few errors I'm keeping...

Since we don't support TMap yet, this generator will comment out usages of TMap. It will work like this: 1. If a UFunction has a TMap param or returns a...