UE4SS

Results 349 comments of UE4SS

> > Does this PR also affect the location of imgui.ini ? Not sure if the creation of that file is based on the location of UE4SS.dll or the exe....

> Revert moving imgui.ini location > Don't ask me why, I have literally no idea. What ? Was there something that didn't work properly ?

The object dumper directory doesn't use the new path: ``` [15:19:47] mods directory: Y:\test_games\5.4\UE4SS_Main54\Windows\UE4SS_Main54\Binaries\Win64\ue4ss\Mods [15:19:47] log directory: Y:\test_games\5.4\UE4SS_Main54\Windows\UE4SS_Main54\Binaries\Win64\ue4ss [15:19:47] object dumper directory: Y:\test_games\5.4\UE4SS_Main54\Windows\UE4SS_Main54\Binaries\Win64 ```

I believe this is now ready, together with Re-UE4SS/UEPseudo#90.

When you say that disabling the GUI in the ini file doesn't work, do you mean that the GUI doesn't get disabled or that it being disabled has no effect...

The class `UDynamicClass` has been removed, and this is one of the UObjects that we demand exist before assuming that UE is initialized. As a result, we're getting stuck in...

The property `Actor` inside `FActorInstanceHandle` was renamed to `ReferenceObject`. This will affect any mods that use `FHitResult`. This also affects our `LineTraceMod` as it references this `Actor` property. There are...

BP modding still needs to be tested.

I have confirmed that `BPModLoaderMod` is broken in 5.4. When we call `UAssetRegistryHelpers::GetAsset`, eventually `LoadPackage` is called and in 5.4 (and presumably in 5.3) it doesn't seem to load the...

My mistake, it's `FindObjectFast(FoundPackage, AssetName)` that's failing, not `LoadPackage`. That bit of code can be found in `AssetData.h` @ L552 in the `FastGetAsset` function.