UE4SS

Results 349 comments of UE4SS

The gitlab commit wasn't very helpful. Message: ``` FName: Forcing FName to be 8-byte aligned to fix some problems. Hopefully this doesn't cause other problems. ``` Diff: ```diff // TODO:...

Does this PR need to update the docs for creating a C++ mod ?

> > Does this eventually link into the work you were doing for linux port? If so, some communication on where you are at for that would be nice. If...

> In terms of Linux port, who is going to take responsibility for implementing whichever required solution? Currently it feels like everyone is assuming someone else is doing it when...

Also I'd like to point out that the last release was on Feb 14 and I don't believe the Linux port will be ready at any point soon, but please...

@localcc Did you mean to approve this PR even though your questions (that seem important, especially the second one) has yet to be answered, and are currently unresolved ?

> imo we should do a 3.1 release with TSet support and linux can come later, we can't delay for much longer so we don't get another 3.0 incident. I...

> All this is to say, that frequent ue4ss updates that change ABI are no longer a luxury. We need to have a think about what to do before releasing...

> This is the wrong place for this conversation but I'm confused why it would be "3.1" when xmake is the most breaking change possible. There are other breaking changes...

> Is it possible to integrae UHT in the compile pipeline to reuse the existing reflection system? In qt this is as simple as calling moc and link the generated...